

The world of Riven is over 3 times larger than that of Myst. Most are played near the end of the game when the player meets Gehn and Catherine.
#SEQUEL TO RIVEN FULL#
The number of Full Motion Video clips is small. It is context sensitive and provides a truly eerie atmosphere when being played in the jungle or the underground caverns. Ambient music is used sparingly but effectively. This is a key to solve many puzzles since the controls needed to activate these machines often lie far away from the contraptions themselves. By listening to the noises they make, the player can deduce how they function by matching the sounds to ones the player is familiar with when certain machines are operated. They provide clues to the player as what many contraptions, such as buttons or levers, do in the game. Some sound effects, however, serve a more important role in the puzzle play. Most of the sound effects are environmental-beetles buzzing, wahrks crying, and the wind blowing. Their effect is further enhanced by over 2 hours of immersing sound effects and music. Although the resolution of the animation playbacks is somewhat lower than that of the static images, the animations still look incredible in both their quality and fluidity. Full Motion Videos are available for several key sequences, such as the tram rides and the submarine excursion. Over 4,000 images and cut scenes have been created for Riven. At almost all places, one can turn to left, right, back, front, up, and down to gaze at the different perspectives of the world. They provide a completely photorealistic environment in a first person perspective within the game. The incredible details in these images are simply breathtaking. With respect to the art production, all the game images are pre-rendered on high-end workstations in glorious 16-bit high color. Rand Miller returns to play the role of Atrus and Ryan Miller has a brief cameo appearance as the Moiety Scout. Robyn Miller also composes the music for this title. For this sequel, Rand Miller is the producer who oversees the business aspect of the production, while Robyn Miller and Richard Vander Wende are responsible for the actual design of the game. At the end, you must rescue Catherine from the Prison Island, trick Gehn into linking to the trap book, activate the telescope, and save all the locals before Riven's ultimate demise.īoth Myst and Riven: The Sequel to Myst are created by the Miller brothers. As you unravel the many mechanical contraptions on Riven, you learn about the secretive ties that bind these technologies with its local inhabitants. Like all worlds created by Gehn, Riven is also flawed and unstable, doomed to collapse soon through the Star Fissure.

A group of rebels, known as the Moiety, has fought hard against the oppressed dictatorship of Gehn. As you explore the surreal realm of Riven and its culture, you quickly learn that this world is not as tranquil as it first appears. To capture Gehn, Atrus has made a trap book with a link to an eternal prison, in hope that Gehn will mistake it as his escape route from Riven and link to it. Once again, you find yourself teleported to Riven by Atrus, who now asks for your help to foil Gehn's evil scheme and save Catherine. Over the years since then, Gehn has ruled the land of Riven and its citizens with an iron fist. Unfortunately, Gehn has taken his revenge by holding Catherine, Atrus' wife, hostage on Riven. When Gehn, the father of Atrus, creates the Fifth Age (better known as Riven) for his own evil intention, Atrus traps him on the islands of Riven in hope to limit his corruptive power. Each distant realm contrived in this way is known as an Age.

Over 4 years in the making, it is rewarding to see that the final product spots a step-up in both sophistication and design to provide a new level of surrealism in adventure gaming.ĭ'ni is an ancient civilization who possesses the magical power to create worlds by writing "Linking Books" describing them. As such, it comes to no surprise that the production of Riven: The Sequel to Myst has been under intense scrutiny by the press. Yet, no one can ignore the incredible sale figures the game has commanded and the multitude of imitators it has since inspired. Some hail it as the ultimate surrealistic interactive experience, while others fault it as just a fancy slideshow with eccentric puzzles. Both its proponents and opponents are numerous. Myst is arguably a controversial title among fans of adventure games. "Why mess with success?" may well describe the thoughts of the designers of Riven: The Sequel to Myst.
